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AI Insights · Timothy · January 2022

Top 5 Sengoku Games in Oceania Q4 2021 Performance

An overview of the top 5 Sengoku games' performance in Oceania during Q4 2021, covering key metrics such as weekly downloads, revenue, and active users.

Top 5 Sengoku Games in Oceania Q4 2021 Performance

The fourth quarter of 2021 saw varying performance trends for the top 5 Sengoku games in Oceania on a unified platform. Here, we provide a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.

Sengoku Fubu from BEKKO GAMES experienced fluctuating weekly revenue, peaking at approximately $636 in mid-October and $594 at the end of December. Weekly downloads reached a high of 52 in both mid-October and late November, while weekly active users saw a slight decline from 260 to 202 throughout the quarter.

霸王之野望 by RASTAR GAMES HK had inconsistent weekly revenue, with notable peaks at $467 in mid-October and $246 in early November. Downloads were minimal, with a single occurrence of 4 downloads in mid-December.

Ninja Village from Kairosoft showed steady yet modest revenue, peaking at $32 in the final week of December. Weekly downloads remained low but consistent, with minor fluctuations throughout the quarter.

成り上がり 華と武の戦国 by Yoozoo (Singapore) Pte. Ltd had negligible revenue, with only a few weeks showing minimal earnings, peaking at $16 in early December. Downloads were consistently zero throughout the quarter.

The Samurai Wars from zeimoter had minimal activity, with only two weeks of revenue data showing $25 and $2 respectively, and no downloads reported.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022